c0de to Home: A Series of One Liners

In an attempt to simplify and process the complexity of a broken housing market, I started working with the term black-and-white thinking—what emerged was a series of unsolvable house-puzzles.

c0de to Home: A Series of one Liners, 2024

Materials: Embroidery canvas, yarn

Dimensions: 94cm W x 94cm H

Photo Credit: Dan Weill

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A turning point came 12 minutes 50seconds in the virtual exhibition We Are Only Partly Real. Seeing the work turned upside down within that sonic landscape prompted me to reimagine my intricate textiles as immersive, architectural-scale installations where art, tech, and human presence become enmeshed within a chaotic, living environment.

We Are Only Partly Real (night cycle), 2025

VR image credit: Stephen Gray

We Are Only Partly Real, 2025

VR Exhibition video walk-through (17 minutes 17 seconds)

c0de to Home then featured alongside my algorithmic drawings Love by Proxy, in the online exhibition Patterns and Process, curated by digital artist Antonio Roberts.

Much like the slow processing of my more colourful algorithmic drawing series, the triangulated patterns in c0de to Home are traditionally formed of only five triangles made from one continuous, non-overlapping line—yet my code ensures this house-puzzle never completes.

Following a ‘Critical Friend’ conversation with Roberts, I began using the free visual programming tool ‘p5.js’ to transcode my embroidery drawings into a digital code generated by an unproductive algorithm.

Having reached a technical limit using ‘p5.js’ I became a resident of the creative tech space “The Studio” (Bath) alongside musician/coder Charlie Hooper-Williams, seeking support me to build the technical independence required to establish my project.

Inspired by the diagrammatic drawings and disorienting architectures of Shusaku Arakawa and Madeline Gins—which prevent viewers from navigating on autopilot—I will use a site-specific inquiry to cultivate tentativeness. This process will transform my static artworks into an unstable digital experience, prompting the viewer to read between the lines.